When was pacman first released




















The answer turned out to be a resounding yes. Namco released the game in Japan in , and it arrived in North America shortly after, thanks to a licensing and distribution deal with Bally Midway, an American company that manufactured pinball machines and arcade games.

In Washington D. By then, some within the video game industry were paying closer attention to the intricacies of audience research. At Atari, Carol Kantor and Coette Weil pioneered market research techniques that included studying female arcade gamers. Like Pac-Man, Centipede , a coin-op game created by programmer Dona Bailey, drew an audience of male and female gamers. Though hard numbers about in-house diversity and audience demographics remain elusive, it was clear that women were gaining traction both within the industry and as consumers.

These products saturated every corner of the consumer market, bringing even shoppers who had no interest in video games into contact with Pac-Man. In , Bally Midway offered pieces of Pac-Man merchandise—everything from leg warmers to ceramic wind chimes, gold jewelry to cereal—to the museum. The original typewritten list of these items is part of the collection, along with 38 items hand selected by the curators, including a Pac-Man-themed bathrobe, jigsaw puzzle and AM radio headset.

Not only had the original curators acquired Pac-Man-themed foods, including canned pasta, but the items had started to spoil. Perhaps the museum collected canned pasta because no one knew how long the moment would last. But Pac-Man, and video games in general, proved to be more than a fad, and these questions continue to fascinate Wallace, Symonds, Kocurek and other historians.

When The Strong first began collecting and displaying video games alongside its usual exhibits of toys, dolls and games, Symonds says that some visitors expressed shock and anger. Within scarcely a decade, public opinion has shifted considerably. A Bally Midway advertisement shows Pac-Man in the center of a boxing ring, surrounded by Pac-People who gaze up at him.

The text below reveals that Bally Midway aggressively pursued companies that attempted to sell unlicensed Pac-Man merchandise. Arcades and other companies that hosted cabinets would often refurbish them, swapping out the games and marquees for new games as they became available, aided by products called conversion kits.

With Crazy Otto performing well, Bally Midway continued its relationship with GCC, tasking the young game developers with a new challenge: Could they come up with a sequel to the bestselling game? The GCC team spent two weeks batting ideas around, and circled back to a cut scene they had created for Crazy Otto. In it, their pseudo-Pac-Man encounters a female creature. Hearts bloom over their heads, and by the end of the game, a stork delivers their baby.

Eventually, they settled on Ms. The Pac-Man character is simply a yellow hockey-puck-shaped chewing machine, and its shape and sound have become recognizable icons to people around the world—players and non-players alike.

At one point, fans could purchase Pac-Man T-shirts, mugs, stickers, a board game, plush dolls, belt buckles, puzzles, a card game, wind-up toys, wrapping paper, pajamas, lunch boxes, and bumper stickers. David Race from Dayton, Ohio, holds the record for the fastest perfect game of Pac-Man, played January 4, , and scoring 3,, points on the levels in three hours, 33 minutes and 1. In , a claim by a year-old man named Billy Mitchell was disqualified when it was discovered he had used emulation software, rather than an arcade machine, a violation of the rules.

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Share Flipboard Email. Jennifer Rosenberg. History Expert. Jennifer Rosenberg is a historian and writer who specializes in 20th-century history. Updated March 24, Featured Video. Pacman is one of the most popular video games of all time, even to this day. Tengen would release an unlicensed port of the game in for the Nintendo Entertainment System.

In , Namco released their original port of Ms. Pac-Man in North America themselves, eight years after its original release in Japan. Inventing Pac-Man If you ever thought that the Pac-Man character looked like some kind of food, then you and Japanese game designer Toru Iwatani think alike.

Iwatani was eating pizza when he came up with the idea for the Pac-Man character. In his youth, Pac-Man trained under the mighty Pac-Master during his summer vacation. He taught Pac-Man all about fighting and power pellets, so he could help in defending Pac-Land from the many Ghosts that plagued it.

When first launched in Japan by Namco in , Pac-Man received a lukewarm response as Space Invaders and other similar games were more popular at the time. Pac-Man is a maze-based arcade game that was released in , created by Toru Iwatani , a Japanese game designer. It was released by Midway in the United States.



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